v1.1.0


Features

  • Clarified UI translations
  • Updated ingredient nutrition values
  • Temporary disabled nutrient goal It needs to be reworked cause right now it is too harsh on the player and does not have a proper introduction
  • Added more ingredients; default product ingredients now make sense
  • Added barcodes to products They bring no functional purpose, just vibes. It can be scanned with a phone if someone wants it for some reason.
  • Improve tags dump to include translations
  • Made consume action rebindable
  • Block user interactions when the game is ended You won’t be able to continue eating stuff when you’re dead.

Fixes

  • BGM not working on non-web builds Added another file collector, which does the gathering as a resource in the editor, that somehow tells Godot “hey, I need those files in the build, please include them”
  • Forced ingredients not counting towards the goal, making the game impossible
  • Game sometimes being impossible to beat due needed products being made by bad brands
  • Ingredient naming errors
  • Movement speed being tied to FPS
  • Player losing more lives that they have making them immortal Do not let the snail know about this one.
  • Stickers not working Some stickers were incorrectly defined. The stickers-to-tags generation was missing.
  • Torsher incorrectly registered as The Hill
  • Translation errors
  • Tubus (coffee/tea model) having glitchy stickers
  • Ui not scaling Why isn’t this on by default?
  • Ui not showing the type of food it wants you to eat It is now easier to differentiate ingredients from products

Files

v1.1.0 - Windows 104 MB
63 days ago
v1.1.0 - Linux 79 MB
63 days ago
v1.1.0 - macOS 69 MB
63 days ago
v1.1.0 - Web Play in browser
63 days ago

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