v1.1.0
Careful Consumer » Devlog
Features
- Clarified UI translations
- Updated ingredient nutrition values
- Temporary disabled nutrient goal It needs to be reworked cause right now it is too harsh on the player and does not have a proper introduction
- Added more ingredients; default product ingredients now make sense
- Added barcodes to products They bring no functional purpose, just vibes. It can be scanned with a phone if someone wants it for some reason.
- Improve tags dump to include translations
- Made
consume
action rebindable - Block user interactions when the game is ended You won’t be able to continue eating stuff when you’re dead.
Fixes
- BGM not working on non-web builds Added another file collector, which does the gathering as a resource in the editor, that somehow tells Godot “hey, I need those files in the build, please include them”
- Forced ingredients not counting towards the goal, making the game impossible
- Game sometimes being impossible to beat due needed products being made by bad brands
- Ingredient naming errors
- Movement speed being tied to FPS
- Player losing more lives that they have making them immortal Do not let the snail know about this one.
- Stickers not working Some stickers were incorrectly defined. The stickers-to-tags generation was missing.
- Torsher incorrectly registered as The Hill
- Translation errors
- Tubus (coffee/tea model) having glitchy stickers
- Ui not scaling Why isn’t this on by default?
- Ui not showing the type of food it wants you to eat It is now easier to differentiate ingredients from products
Files
v1.1.0 - Windows 104 MB
63 days ago
v1.1.0 - Linux 79 MB
63 days ago
v1.1.0 - macOS 69 MB
63 days ago
v1.1.0 - Web Play in browser
63 days ago
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Status | Released |
Authors | Shap, peulight |
Genre | Simulation |
Tags | 3D, First-Person, Indie, Low-poly, No AI |
Languages | English, Ukrainian |
Accessibility | Configurable controls |
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